The map was definitely a tough one this time. I normally use tools to extract the layout and object placements to make the job as easy as possible, but as you've probably noticed, this level has some of its pieces constantly moving up and down a little way, and these pieces, for whatever reason, could not be extracted. So I had to do it the old fashioned way and reproduce them myself through lots and lots of screen shots in debug mode. Painstaking, but definitely worth it in the end, as it's a fascinating thing to look at. I'm not sure I was actually aware that, rather than it being really tall, it instead loops back to the bottom, so the highest platforms are below the lowest ones. As I note on the guide though, trying to exploit this by deliberately dropping down at any early point won't work, of course. I wondered if I should signify that on the map too somehow, but as I've never actually had to mark out a death drop in a map before, I was unsure about introducing a new annotation feature so late on in the project. In hindsight, I can think of a couple of other previous levels that could use it actually, so maybe an addition for later.
Comments 29 Comments have been posted.
#1. Comment posted by Ace on Friday, 3rd February 2012, 11:27pm
#2. Comment posted by LiQuidShade on Saturday, 4th February 2012, 12:16am
#3. Comment posted by MoDaD on Sunday, 5th February 2012, 1:48am
#4. Comment posted by Hyper_Sonic on Sunday, 5th February 2012, 10:42am
#5. Comment posted by LiQuidShade on Sunday, 5th February 2012, 3:35pm
#6. Comment posted by Ace on Thursday, 9th February 2012, 2:30am
#7. Comment posted by LiQuidShade on Thursday, 9th February 2012, 9:44pm
#8. Comment posted by Ace on Friday, 10th February 2012, 2:46am
#9. Comment posted by LiQuidShade on Friday, 10th February 2012, 8:50pm
#10. Comment posted by Ace on Friday, 10th February 2012, 10:05pm
#11. Comment posted by Hyper_Sonic on Wednesday, 15th February 2012, 10:34am
#12. Comment posted by LiQuidShade on Wednesday, 15th February 2012, 7:24pm
#13. Comment posted by Hyper_Sonic on Friday, 17th February 2012, 10:03am
#14. Comment posted by Hyper_Sonic on Saturday, 25th February 2012, 3:18am
#15. Comment posted by Anonymous on Sunday, 26th February 2012, 12:19pm
#16. Comment posted by LiQuidShade on Sunday, 26th February 2012, 7:13pm
#17. Comment posted by Anonymous on Sunday, 26th February 2012, 8:45pm
#18. Comment posted by Hyper_Sonic on Monday, 27th February 2012, 10:33am
#19. Comment posted by LiQuidShade on Monday, 27th February 2012, 12:33pm
#20. Comment posted by Hyper_Sonic on Tuesday, 28th February 2012, 11:24am
#21. Comment posted by LiQuidShade on Tuesday, 28th February 2012, 3:54pm
#22. Comment posted by Hyper_Sonic on Tuesday, 28th February 2012, 9:21pm
#23. Comment posted by Hyper_Sonic on Thursday, 1st March 2012, 9:05pm
#24. Comment posted by Hyper_Sonic on Sunday, 11th March 2012, 4:35am
#25. Comment posted by Hyper_Sonic on Monday, 19th March 2012, 8:36am
#26. Comment posted by Anonymous on Monday, 26th March 2012, 3:56pm
#27. Comment posted by Hyper_Sonic on Wednesday, 28th March 2012, 5:11am
#28. Comment posted by Kiwi on Thursday, 29th March 2012, 1:43am
#29. Comment posted by Hyper_Sonic on Friday, 8th May 2015, 11:06am